Post by Zane on Jun 4, 2012 17:35:51 GMT -6
Name: Zane Crescent
Alias: Hunting Evil
Alignment: Good
Race: Elf
Age: 200
Physical Description: Zane stands at a height of 6'4, weighing 170. Having bright green eyes long blond hair reaching to the center of his back, pale skin and pointed ears. The usual traits of an elf. Bearing a cross-shaped scar across his face between his eyes, and a few scars on his chest and back. He has two tattoos on both sides of his neck written in ancient elven language, a bow and arrow set strapped on to his back. Wearing a green and white combat robe, some golden trims here and there with brown boots.
Personality: Zane is upfront, usually speaking his mind to others. Despite his elven lineage, he has no problems with the other races except for the hell-spawns, in which case he despises them. Easygoing and social. When he's upholding his sworn purpose, he changes entirely, refusing to let his prey out of his sight.
History: After so many years, Zane has forgotten his earlier memories. But what he does remember is what his mission is, and what he plans to uphold. The world's balance, the key to everything is an important object, with the world itself at stake if the balance tips ever so slightly. He has been hunting those with a dark presence for as long as he can remember, using his magics and bow to shave their lives away. Considering himself an upholder of justice, slaying those who would wrong others or upset the balance of their world. He has left his elven home once again, heading out when he heard news of the Dark Knights and their master Sorcerer. Having not been home since.
Items:
Name: Elven Bow
Stats: Str +28, Adaption +12
Description: Zane's trusted bow, having served its master for countless years. Its arrows have been known to always strike true against the wicked.
Effect: Can cancel the Survival Attack to make one attack inflict a Critical Hit.
Critical Rate: 3
Name: Baron of Wind
Stats: Accuracy +10
Description: A talisman Zane received over a century ago. Holding an innate trait over wind.
Effect: All attacks cost 1/2 Action Cost every even turn.
Equipment List:
Right Hand: Elven Bow
Left Hand:
Head:
Torso:
Accessory: Baron of Wind
Class: Archer
Level: 1
EXP: 0/50
Gold: 0
Stats per Level:
(Stamina): 20
(Strength): 2
(Defense): 4
(Speed): 4
(Accuracy): 17
(Adaption): 2
Stats
(Stamina): 500
(Strength): 30
(Defense): 2
(Speed): 30
(Accuracy): 110
(Adaption): 12
(Evasion): 45
(Actions): 3
(Attack): 60
(Defense): 4
Name of Skill: Deadeye
Description: An attack at 50% of the usual damage, but a guaranteed hit.
Damage if any: Varies.
Cost: An additional action.
Name of Attack: Breaking Shot
Description: A shot fired with the intent of breaking the opponent fully.
Damage: 120
Cost: Low/Left
Effect: N/A
Name Of Attack: Survival
Description: An arrow used to distract the opponent to narrowly escape death.
Damage: N/A
Cost: N/A
Effect: Passive Tech. Only activates twice per battle. Can survive a fatal round of attacks with one HP.
Name Of Attack: Raining Heavens
Description: Zane call forth magical energy within, firing an arrow into the air as it rains down constantly upon the enemy until the magic imbued into the arrows run out.
Damage: 300
Cost: Low/Left/Up
Effect: Attacks All. Is two Attacks combined into one, doubling the power of this attack.
Critical Finish: Final Shot
Damage: 300
Description: Zane gathers up energy into an arrow for a final shot, releasing it as blast upon blast of arrow is fired, before they all converge into a single arrow in the air. Zane grasping it as he fires it again, the arrow growing ten times it's size as it runs the enemy through.
Cost: Low/Left/Up/Up/Right/Left
Requirements for Use: Must Critical Hit once in the previous turn.
Effect: If used with Deadeye, inflicts Normal Damage.
Alias: Hunting Evil
Alignment: Good
Race: Elf
Age: 200
Physical Description: Zane stands at a height of 6'4, weighing 170. Having bright green eyes long blond hair reaching to the center of his back, pale skin and pointed ears. The usual traits of an elf. Bearing a cross-shaped scar across his face between his eyes, and a few scars on his chest and back. He has two tattoos on both sides of his neck written in ancient elven language, a bow and arrow set strapped on to his back. Wearing a green and white combat robe, some golden trims here and there with brown boots.
Personality: Zane is upfront, usually speaking his mind to others. Despite his elven lineage, he has no problems with the other races except for the hell-spawns, in which case he despises them. Easygoing and social. When he's upholding his sworn purpose, he changes entirely, refusing to let his prey out of his sight.
History: After so many years, Zane has forgotten his earlier memories. But what he does remember is what his mission is, and what he plans to uphold. The world's balance, the key to everything is an important object, with the world itself at stake if the balance tips ever so slightly. He has been hunting those with a dark presence for as long as he can remember, using his magics and bow to shave their lives away. Considering himself an upholder of justice, slaying those who would wrong others or upset the balance of their world. He has left his elven home once again, heading out when he heard news of the Dark Knights and their master Sorcerer. Having not been home since.
Items:
Name: Elven Bow
Stats: Str +28, Adaption +12
Description: Zane's trusted bow, having served its master for countless years. Its arrows have been known to always strike true against the wicked.
Effect: Can cancel the Survival Attack to make one attack inflict a Critical Hit.
Critical Rate: 3
Name: Baron of Wind
Stats: Accuracy +10
Description: A talisman Zane received over a century ago. Holding an innate trait over wind.
Effect: All attacks cost 1/2 Action Cost every even turn.
Equipment List:
Right Hand: Elven Bow
Left Hand:
Head:
Torso:
Accessory: Baron of Wind
Class: Archer
Level: 1
EXP: 0/50
Gold: 0
Stats per Level:
(Stamina): 20
(Strength): 2
(Defense): 4
(Speed): 4
(Accuracy): 17
(Adaption): 2
Stats
(Stamina): 500
(Strength): 30
(Defense): 2
(Speed): 30
(Accuracy): 110
(Adaption): 12
(Evasion): 45
(Actions): 3
(Attack): 60
(Defense): 4
Name of Skill: Deadeye
Description: An attack at 50% of the usual damage, but a guaranteed hit.
Damage if any: Varies.
Cost: An additional action.
Name of Attack: Breaking Shot
Description: A shot fired with the intent of breaking the opponent fully.
Damage: 120
Cost: Low/Left
Effect: N/A
Name Of Attack: Survival
Description: An arrow used to distract the opponent to narrowly escape death.
Damage: N/A
Cost: N/A
Effect: Passive Tech. Only activates twice per battle. Can survive a fatal round of attacks with one HP.
Name Of Attack: Raining Heavens
Description: Zane call forth magical energy within, firing an arrow into the air as it rains down constantly upon the enemy until the magic imbued into the arrows run out.
Damage: 300
Cost: Low/Left/Up
Effect: Attacks All. Is two Attacks combined into one, doubling the power of this attack.
Critical Finish: Final Shot
Damage: 300
Description: Zane gathers up energy into an arrow for a final shot, releasing it as blast upon blast of arrow is fired, before they all converge into a single arrow in the air. Zane grasping it as he fires it again, the arrow growing ten times it's size as it runs the enemy through.
Cost: Low/Left/Up/Up/Right/Left
Requirements for Use: Must Critical Hit once in the previous turn.
Effect: If used with Deadeye, inflicts Normal Damage.