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Post by Enigma on Jun 3, 2012 21:36:19 GMT -6
Name: What's the name? Alias: What is your character known as? Alignment: Good, Evil, Neutral (Optional) Race: Human, Elf, Dwarf, Other? (PM for any other races) Age: How old?
Physical Description: What does he/she look like. Please be detailed with everything you are wearing, and include your height, weight, your hair color, eye color. Are there any physical characteristics like scars, changes in skin color, perhaps tattoos.
Personality: How does your character behave? (Optional)
History: Cover the entire life of your character, from his/her earliest memory.
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Post by Enigma on Jun 3, 2012 22:23:02 GMT -6
Class: These are listed in the Class List.
Level: 1 EXP: 0 Gold: 0
Stats (Stamina): 500 (Strength): 2 (Defense): 2 (Speed): 30 (Evasion): 45 (Accuracy): 100 (Adaption): 0
Stamina: The character's HP. If this reaches 0, you lose, plain and simple. YOU HAVE LOST THE GAME! (ok not really, but you do lose the fight)
Strength: The character's Str. Strength x 2 = base attack damage
Defense: The character's Def. Fairly simple. Attack - Defense = damage taken
Speed: The character's speed. Speed is primarily the evasive rate. Evasion = Speed x 1.5. Also determines any additional attack slots a character can get outside of the norm.
Accuracy: The character's accuracy.
Adaption: For every 12 that this reaches, a new Attack can be learned. For every 20 this reaches, a new Critical Finish can be learned.
Skill Layout:
Name of Skill: Description: Damage if any:
Our skill is based on our class. Sometimes, special skills are earned later along your journey.
Each attack inflicts a different amount of base damage. You start with three attacks. Attacks may have effects as well. If you please, you can exchange an attack to create a defensive ability. Examples being Dark Aura or Feinting Arrow.
Name Of Attack: Description: Damage: Required Action:
Name Of Attack: Description: Damage: Required Action:
Name Of Attack: Description: Damage: Required Action:
Critical Finishes are powerful attacks, only usable once certain requirements have been met. You set the requirements yourself for the use of your Critical Finish.
Critical Finish: Damage: Description: Required Action: Requirements for Use:
Equipment: Each character starts with two pieces of initial equipment. A weapon, one piece of armor, or an accessory. The rest you will either buy from the general store or find somewhere along in the story. The full equipment list is below. You make your own initial weapon and armor/accessory. The template for that just below also.
Equipment List: Right Hand: Left Hand: Head: Torso: Accessory:
Name: Stats: Description:
Guidelines:
Equipment Base for Initials:
80 Point Spread. 10 Point cost for basic effects. 1 Point = 5 HP. Every other point applies as normal.
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